In a place known as Den City, thousands of duelists take part in a virtual reality space known as LINK VRAINS, created by SOL Technologies, where users can create unique avatars and participate in games of Duel Monsters with each other. Using traps that prevent attacks can be useful as well for gathering tribute monsters on one's side.See also: List of Yu-Gi-Oh! VRAINS characters The toughest part will be to get all 3 component monsters onto the field to tribute, however, once a duelist has summoned 1 of them, gathering the others will be easier, as preventing the opponent from attacking one's weaker tribute monsters is easier with a beefy ally on the field. Sadly, they don't retain the effects of any of their component monsters, which results in them simply being a beastly force of high Attack and Defense points, though one that is not likely to be overpowered. Their special summoning requirement is actually more expensive, in that one must tribute Sanga of the Thunder, Kazejin, and Suijin to get this crazily powerful Warrior onto the field. Gate Guardian is one of the few monsters that are essentially the combination of others but do not need a fusion card to merge. RELATED: Yu-Gi-Oh: Spell Cards That Were Banned For Being Too Overpowered Its powers place it among the strongest of all beings." "A combined being that consists of Sanga, Kazejin, and Suijin. Thankfully, there are plenty of ways to increase the chances of bringing out a player's favorite card consistently. The smartest players will insert cards into their deck that revolves around summoning their powerhouse monster or buffing them in some way, as synergy between cards is of vital importance in The Sacred Cards. If these summoning requirements weren't in place, these already overpowered creatures would be even more broken to use against the limited AI of in-game opponents. Updated on August 7, 2021, by Reyadh Rahaman: It is not enough to simply have powerful monster cards in one's deck, as duelists will need to meet their often high and possibly very specific summoning requirements. The Egyptian God cards will be left out, as acquiring them is locked behind story events and are otherwise unobtainable for one's deck. These powerhouses also come with neat little card descriptions unique to the game that elaborate on their existence and lore a nice feature for fans of the franchise's long history and innovative creature designs. The best possess monstrously high Attack and colossal Defense while a few even have powerful effects for when sheer force is not enough. In addition to the fun gameplay and unique story that delves into the past, players can obtain a ton of incredibly powerful monster cards with which to crush their AI competition. The story follows the Battle City arc of the anime, where Yugi and his friends participate in a Duel Monsters tournament hosted by KaibaCorp set in the middle of an urban landscape. RELATED: Yu-Gi-Oh: Trap Cards That Were Banned For Being Too Overpowered It is remembered as a somewhat short game that was full of awesome dueling action, the type of stuff that makes games about the popular Yu-Gi-Oh! so interesting. Yu-Gi-Oh! The Sacred Cards is a video game for the Game Boy Advance that was released in North America on November 4, 2003.
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